Attributes
There are eight attributes in Sunfall, each with several derived stats that they govern. Attributes are decided during character creation, while they can be fortified or reduced temporarily through magical and mundane effects, they can not be increased or decreased permanently. Some derived stats however will not be affected by temporary changes to attributes, rather they will always be based around the base value of their governing attribute.
Governing Attributes
Vitality
Vitality is a measure of a character's overall healthiness, immunities and metabolism.
Strength
Strength is a character’s overall physical might and power, their ability to carry heavier objects and the ability to withstand physical force.
Endurance
Endurance is a character’s physical fortitude, as well as how much and long they can exert themselves before getting tired.
Agility
Agility is a character’s balance and how swiftly and easily they can maneuver.
Dexterity
Intellect
Willpower
Charisma
Derived Stats